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Seelow & Kustrin 1945

Seelow & Kustrin 1945

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  • Description
    Operational level wargame recreating the German rescue operation onto Kustrin (3/7/45) and the Soviet offensive against the Seelow Heights (4/16/45).Published in Six Angles magazine, issue 7. 11x17' map, 264 counters (some of these are variant counters for Zaporozhye 1943), 12 pages of rules (translated fairly well into English). Each turn is 3 hours (day) or 4 hours (dusk, night, dawn), each hex is 960m. Units range from companies to brigades, with the Soviets having larger units.Game uses an IGO-HUGO system with opportunities for the non-phasing player to take defensive anti-tank fire. There are 3 kinds of combat: barrage, anti-tank (done by firepower) and assault (done by odds ratio). Combat results are disruptions, morale checks (yielding retreats), step losses and eliminations.The Kustrin scenario is the smaller of the 2 and lasts 12 turns. It uses fewer counters than Seelow and is more of a learning scenario.For the Seelow scenario, there are 12 turns - there is a chance the game can end after turn 7, otherwise the action continues 5 more turns. - BoardGameGeek
  • Details
    Ages: 0 and up
    Category: Wargame, World War II
    Designer: Masahiro Yamazaki
    Players: 1 to 2
    PrimaryName: Seelow & Kustrin 1945
    Product Title: Seelow & Kustrin 1945
    Publisher: Six Angles, Sunset Games
    Time: 180 minutes
    Year: 2001
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Preorder Today!